


In addition to the main campaign, a number of challenge levels, called "Proving Grounds", are available, generally requiring the player to make it to the exit of a room using a limited set of items and health.

When the player starts a new game, they will lose all the weapons and items that they have acquired, but will keep the character's experience level and any benefits they have already received from that experience.
#Hi res shadow complex map full#
Special rewards such as revealing the full map and unlimited special ammo are granted at specific levels. These experience levels grant the player skills such as improved gunfire precision or damage resistance. The player can gain up to fifty experience levels, each level boosting basic attributes of the character. The game rewards the player with experience points as they complete objectives and defeat enemies. The gameplay takes many cues from Metroid: the player can move freely throughout the expansive game world, defeating enemies with a variety of weapons, and as they overcome challenges, they gain new abilities and weapons which allow them to reach new areas. Gameplay in Shadow Complex was inspired by Super Metroid and Castlevania: Symphony of the Night. The player can use the right control stick to aim with a laser sight. Enemies can, however, move in any direction, and auto-aim is utilized to allow the player to fire at nearby enemies or objects both inside and outside of the 2D plane. Shadow Complex is presented in 2.5D format the game world is fully three-dimensional, but the player can only move in two dimensions, simulating the environment of a classic side-scrolling video game. Shadow Complex uses a 2.5D design, with the player moving about levels like a side-scrolling video game but required to dispatch enemies in three dimensions. Gameplay File:Shadow complex screenshot.jpg
